Sprite Manager 2

Seamless and effortless integration with Sprite Manager 2 to add sprite animation to any sprite-based EZ GUI control. World Builder For Coh S on this page. Sprite manager 2 SpriteManager 2 makes working with. Now SpriteManager 2 takes advantage of Unity iPhone’s new dynamic batching feature and shifts the emphasis toward sprite animation features and ease-of-use.
Hi, So I got around to try to use the actions that you made for Sprite Manager and they don't work. They complain about 'gkInterpolate' and then when I start Unity Playmaker won't show up anymore. Playmaker shows up again when I remove the actions you provided. I have SM2 installed and use it on several objects. I was really excited to use these. Any chance you could look into what's happening? The Art Of Mca.
Would be very grateful. Edit: By process of elimination this seems to be the stopping point for the Playmaker actions: 'Assets/PuppetFsm/Scripts/GenericAnimationController.cs(30,51): error CS1061: Type `SuperSprite' does not contain a definition for `CurrentSprite' and no extension method `CurrentSprite' of type `SuperSprite' could be found (are you missing a using directive or an assembly reference?)' I do have SuperSprite installed. I have the latest versions of Unity, Playmaker and Spritemanager 2. When I import the puppet fsm package I get this error: 'Assets/PuppetFsm/Scripts/GenericAnimation.cs(16,17): error CS0246: The type or namespace name `SuperSpriteAnim' could not be found. Are you missing a using directive or an assembly reference?' Is this possibly because of a depricated sprite type?